29 Dec 2012 | Author: Madelyn | Category: Others

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It will return a song, complete with 1pinless links, lyrics (when available), a list of albums on which the song has appeared, and even a link to purchase the song through Amazon. But more than just a song-identifier, 1pinless also shows you tons of information on the artist, including a bio and feeds from the artist's 1pinless and 1pinless accounts. It lets you bookmark tracks, and shows you lists of similar artists, so you can use the app to discover new music. Also, 1pinless also offers a trend listing where you can see songs other users have identified, most tweeted songs, and hottest songs at the moment. And of course, any track you access can be shared with friends via Twitter, Facebook, Gmail, and more. The Original #1 best selling iPhone game now available for your android device!- Join more than 6 million Line 1pinless players around the world and try to beat their score with this recent #1 app store hit! - From the makers of 1pinless Stunt Biker, Rope'n'Fly, Line Birds, Line Surfer, Line Runner, RunStickRun and more - More than 6 million addicted players can't be wrong! Quickly jump over and roll through obstacles, as fast and as far as you can. Try to beat other players highscore on up to 10 different tracks. FEATURES: - Very fast paced gameplay - Really challenging - Increasing difficulty from easy to bone breaking - Openfeint leaderboard - Challenge your friends and all other players worldwide - Different difficultiesPLUS VERSION:- Get the plus version (also available in the market) which has no ads!Recent changes:Fixed FPSFixed possible crashContent rating: Everyone Fast, lightweight and easy to use file manager. Perfect for organizing your SD card contents. Features include multiple tabs, Google Drive, Box, 1pinless and network (SMB) support, Text Editor, create and extract zip or tar/gzip files, extract rar archives, multi-select, search, bookmarks, send files (via email, bluetooth), image thumbnails, "Open With" facility, MD5. New permissions Full network access - Required for network and cloud access. No information is passed to us over the internet. Add or remove accounts - Used by the Google 1pinless SDK to add a new account if desired. No changes are made to existing accounts and no details accessed apart from the account name. Find accounts on the device - Used to list available accounts for logging into Google Drive. Prevent from sleeping - Used to stop the device sleeping during long operations so they are not interrupted. Urbanspoon is a location-aware mobile app that helps the indecisive among us figure out where to eat. Open it up, and the Home screen presents you with a number of ways to receive restaurant recommendations or to simply search for a restaurant in your vicinity. You can Browse via category, see what's Nearby, or look at your Friends' profiles. There's also a built-in tool for booking reservations. If you're more into visual stimulation, the bottom of the Home screen displays a virtually endless slide show of photos from restaurants nearby. Swipe through them, find one you like, and tap through to the restaurant's page, which lists all the vital information, plus user reviews, links to restaurant Web sites, and critic reviews (when available). If you still can't find that perfect spot to dine, you can, of course, try Urbanspoon's most touted feature, its slot machine. The interface of the game is rather simple. Instead of giving you full multidirectional access to the environment, you're simply given forward,

The puzzles are often quite clever, even when they're difficult, and the charming black-and-white visuals give the proceedings a fairy-tale charm that's hard to resist. Music is also a big part of the experience, whether in the form of some funny parody titles for stages, such as Lovin' an Elevator and It's Raining Sheep, or as background tunes that alternately take their cues from jazzy and classical compositions. Somehow, the combination of music and visual style make it funnier when you encounter a stage with a fancy name like La Vie En Rose and your goal is to float along a spike-lined shaft while farting. There's no in-your-face humor, sheep and flatulence aside, but levity is there if you look for it. Touch 1pinless Katamari retains the fun visual style that has been a franchise hallmark from day one. The familiar blocky chickens and cars and junk have perhaps never looked sharper than they do on the Vita's screen. Though there's not much to admire between stages other than the occasional cutscene, the environments are impressive and benefit from good draw distance. Objects occasionally pop into view if you pay close attention to the distant horizon as you roll around in pursuit of objects to add to your katamari, but such visual defects are minor and never interfere with your objectives. You might forget how impressive what you're seeing really is until you start a late stage on the street level and eventually find yourself rolling up the buildings that once towered above you, all without a hitch. Sadly, enjoying these elements to their fullest is hampered by the touch-screen controls. While the solution Rockstar has implemented tries to make the best of the situation, it highlights how easily a great game that wasn't designed for a touch interface is made less enjoyable. Overlaid on the action are virtual touch-screen buttons, which change depending on whether you're driving or on foot. Each action is represented by an icon, such as a car door for jacking a car or a bullet for firing your weapon. On foot, there's a virtual analog stick for controlling your character. When driving, it changes to simple left and right buttons for controlling your car. It's straightforward enough, but in the heat of the action, the lack of physical feedback makes completing missions unnecessarily difficult. Gunfights, foot chases, car chases, and the occasional simple brawl don't just spring up during cases. They're also a regular part of the street crimes that are reported over the radio, which you can choose to respond to or ignore. There are 40 street crimes in all, spread across each of the desks that Cole occupies--traffic, homicide and so on. They're typically brief; you report to the scene of the crime and a car chase, shoot-out, or other action sequence ensues. These aren't as interesting as the action sequences that occur during cases, where you have a deeper personal investment in the action and the stakes are higher. But they make this Los Angeles feel more alive and troubled, and they're a good way to earn experience, which scores you intuition points and occasionally a spiffy new suit. Full matches are a little more involved and crop up a couple of times per chapter, with the option to play friendly games versus any team you've already faced. Here, you control a full team of 11 players and go all out to beat your rivals. At least, that's what happens later. At the beginning of the game, there are far too many matches entirely scripted; for narrative purposes, you can't win them. While the first game often required you to pull off a specific move at a specific time, the sequel simply prevents your shots, blocks, and tackles from having any effect. Once this stops happening and you can play prop


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